
#import "mb2ViewAdditions.h"

@implementation UIView (mb2Additions)

- (CGFloat)left 
{
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)x 
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)top 
{
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)y 
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)right 
{
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right 
{
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)bottom 
{
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom 
{
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)centerX 
{
    return self.center.x;
}

- (void)setCenterX:(CGFloat)centerX 
{
    self.center = CGPointMake(centerX, self.center.y);
}

- (CGFloat)centerY 
{
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY 
{
    self.center = CGPointMake(self.center.x, centerY);
}

- (CGFloat)width 
{
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width 
{
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height 
{
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height 
{
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGPoint)origin 
{
    return self.frame.origin;
}

- (void)setOrigin:(CGPoint)origin 
{
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGSize)size 
{
    return self.frame.size;
}

- (void)setSize:(CGSize)size 
{
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

- (void)removeAllSubviews 
{
    while (self.subviews.count) 
    {
        UIView* child = self.subviews.lastObject;
        [child removeFromSuperview];
    }
}

@end
